Medical Journal of the Islamic Republic Of Iran
مجله پزشکی جمهوری اسلامی ایران
Med J Islam Repub Iran
Medical Sciences
http://mjiri.iums.ac.ir
2
journal2
1016-1430
2251-6840
8
10.18869/mjiri
14
8888
13
en
jalali
1399
10
1
gregorian
2021
1
1
35
1
online
1
fulltext
en
Gaming disorder among students of Tabriz University of Medical Sciences: The frequency and related factors
Clinical Psychology
Clinical Psychology
Original Research
Original Research
<strong>Background: </strong>Gaming disorder has been identified as a health problem. Disorders in emerging adulthood might negatively affect individuals’ attitude toward the world, their communication with others, and formation of their personal identity. Thus, the present study was performed to identify the frequency of gaming disorder and its related factors among students of Tabriz University of Medical Sciences.<br>
<strong>Methods:</strong> A total of 813 undergraduate students of Tabriz University of Medical Sciences participated in this descriptive correlational study in 2018. All students filled the personal-social information form and Social Readjustment Rating Scale, and gamers filled gaming behaviors form and Internet gaming disorder-20 test (IGD). Data were analyzed using descriptive statistics and Pearson correlation coefficient, t- test, ANOVA, chi-square, and multiple linear regression.<br>
<strong> Results:</strong> A total of 394 (48.5%) students were currently playing games. The mean of IGD scores among the gamers was 45.47 ±13.93, and 17 (4.3%) of them were recognized as having gaming disorder. The frequency of the disorder among all students was 17 (2.1%). Being male, playing online games, and having access to all 3 gaming devices (computer, smart phone, and tablet) were recognized as determining factors of gaming disorder.<br>
<strong> Conclusion:</strong> This study revealed that almost half of the university students were playing video and or on line games; however, a low percentage of the gamers had addictive gaming behaviors. The results indicated the necessity of applying modifications to individuals’ gaming methods as well as implementing the individual and family-centered interventions to prevent and manage gaming disorder.
Video Games, Internet, Behavior, Addictive, University students
763
769
http://mjiri.iums.ac.ir/browse.php?a_code=A-10-5980-1&slc_lang=en&sid=1
Maryam
Vahidi
maryamvahidi84@gmail.com
200319475328460063040
200319475328460063040
No
Research Center of Psychiatry and Behavioral Sciences, Tabriz University of Medical Sciences, Tabriz, Iran
Vahid
Zamanzadeh
zamanzadeh@tbzmed.ac.ir
200319475328460063041
200319475328460063041
No
Faculty of Nursing and Midwifery, Tabriz University of Medical Sciences, Tabriz, Iran
Saeed
Musavi
musavis@tbzmed.ac.ir
200319475328460063042
200319475328460063042
No
Faculty of Health, Tabriz University of Medical Sciences, Tabriz, Iran
Fariborz
Roshangar
froshangar@tbzmed.ac.ir
200319475328460063043
200319475328460063043
No
Faculty of Nursing and Midwifery, Tabriz University of Medical Sciences, Tabriz, Iran
Raheleh
Janani
jananir@tbzmed.ac.ir
200319475328460063044
200319475328460063044
Yes
Faculty of Nursing and Midwifery, Tabriz University of Medical Sciences, Tabriz, Iran