Background: The application of digital educational games in health professions education is on expansion and game-based education usage is increasing.
Methods: Diverse databases were searched and the related papers were reviewed.
Results: Considering the growing popularity of educational games in medical education, we attempted to classify their benefits, flaws, and engaging factors.
Conclusion: Advantages, disadvantages, and engagement factors of educational digital games used for health professions education must be the focus of attention in designing games for health professions discipline.
Rights and permissions | |
![]() |
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. |